![]() Imagine a cross between an Ewok and a Gungan that is 10 times more annoying than both of them combined. To describe a Nopon it would be best to use a Star Wars analogy. In this case that would be the Nopon Tora, who I refused to use in my party unless absolutely needed by the story. Whilst the characters are mostly great, well written, interesting and well voiced- it wouldn't be a JRPG without the annoying cute party member. That's not say the game doesn't have some annoyances- mainly the usual JRPG issues. I loved the game and have already begun New Game Plus, which I'll set aside for later. However, if you work at it and learn the games systems, it's very rewarding with a lot of depth. Got all that? No? Too bad, because that's not even all of it and the game doesn't do a great job of explaining much of it. Get orbs for all elements and burst them during a single chain attack and you can do damage figures in the millions and tear down bosses easily. Prior to these chain attacks your level three specials can place elemental orbs, based upon your current blades elemental affinity, onto enemies which can be burst by using the opposite element for massive chain damage- something that becomes almost compulsory to defeat late game bosses. All of this builds up a party meter, which eventually can allow the entire party to launch into devastating chain attacks. These art attacks build up a separate meter that eventually allows you to release a special attack at one of 4 levels. At the same time you're doing this you can tell your other party members when to trigger their arts with the left and right triggers. But if you time an art right as an auto attack hits you get an even more impressive art attack. Arts obviously do more damage and have special effects like healing knock down etc. For example in combat you have you standard auto attacks which charge up your drivers special attacks (called arts). The systems under the bonnet of this game are very deep and multi layered and keep expanding even in the final parts of the game. The world is semi open world hubs with some linear story driven sections. Along the way you pick up a band of other Drivers and Blades, most of them well written and memorable characters- especially the Zeke-anator and his blade Pandoria. Confusing terminology is something you need to get used to in this game! The game mainly revolves around the relationship between Rex and his newly acquired blade, Pyra and their epic journey to the top of the central world tree. Drivers have the affinity to be able to bond with one or more entities known as Blades, through this bond the driver wields the power that comes from the blade. You play as a type of warrior called a Driver. People live on the backs of giant titans that move around a huge world tree in a sea of clouds. The story this time is similar to the first game, though it isn't so apparent just how similar until near the end. I just did the story and maybe half the side questing. all that stuff could easily add another 100 hours. ![]() But the Xenoblade games are different, they have close to 100 hour stories! Then there is all the optional side quests (which are dull TBH) and the meta game stuff like maxing affinities and doing the specific companion related blade quests. In an Elder Scrolls game you have a 20 hour story and a world with hundreds of hours of side quests and random stuff. These games are epic in a different way to something like Skyrim. Just like the first game this one is a massive JRPG epic. Fair trade as it turns out, I'll be keeping this one. ![]() After the huge disappointment of Breath of the Wild, which I just couldn't get into, I sold it and bought this game second hand. ![]()
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